Dying Light 2’s Creative Director Says We Need Better Worlds in Games
Dying Light is a favorite among open world game fans and with an anticipated release for Dying Light 2 scheduled for next year Techland’s Tymon Smektala talked about what’s important when building such a title. Specifically he shared his opinions on the idea of open world games and what developers should stride towards when creating such a title.
In a new interview with Xbox: The Official Magazine (Issue 185, January 2020) Dying Light 2’s creative director Tymon Smektala stated that gamers do not need larger worlds, but rather they need more immersive ones. Here’s what he had to say, “I’m not sure they will get bigger. I think what will change is the fidelity of everything. I don’t think people really need bigger worlds, they need worlds that are of better quality and that they feel more immersed in what surrounds them.” He continued, “It’s not that difficult for the current generation to create huge worlds by streaming as you play. So you go somewhere and it loads a little chunk around you and another chunk and so on. So you can create extremely big worlds that don’t really impact the performance. What impacts performance is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations.”
He also discussed how the next generation of consoles will allow not only the team at Techland, but other developers as well, the opportunity to make these necessary improvements in order to create more immersive environments. “The improvements in the next generation will allow us to go further in that direction. This is basically our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are really there.”
Dying Light 2 is currently set to release on the PS4, Xbox One, and PC in Spring 2020. Are you excited to see what’s in store with Dying Light 2? Do you feel the worlds within video games should be larger or better? Let us know your thoughts in the comments below.